Use the information in this page to create the makefiles for your device andproduct.
Section IV: Adding a Device. Once you've purchased licenses, it's time to add the Android-powered devices you want to manage. On the homepage of the AirDroid Business admin console, select 'Add Devices'. Then on the Devices page select the 'Add Device Wizard' or 'Add' button. Add one or more mobile devices to your account. 1.Install AirDroid on the mobile devices you want to access remotely. 2.Launch AirDroid and sign in to your account. Start accessing mobile devices remotely on computer. Choose your favorite platform, Windows, Mac OS, or Web. About AirDroid AirDroid makes your multi-screen life easier and more focused by helping you access and manage your phone from any computer, anywhere. You can send SMS, view app notifications, transfer files and fully control your phone on computer with AirDroid. NOTE: Background tasks will consume a device's limited resources, like RAM and battery. So the Android OS system will handle the task killer when memory is low and very deliberately doesn't allow you or app developers to control the background task killer, that's why we can't keep AirDroid service permanently alive in the background.
Provide convenient remote control and manage solutions on the mobile device. Install AirDroid to the device you want to manage. Android iOS Older Releases Business. For businesses and IT professionals. Remote management of mobile devices and unattended devices.
Note: This information applies only to creating a newdevice type and is intended specifically for company build and product teams.Each new Android module must have a configuration file to direct the build systemwith module metadata, compile-time dependencies, and packaging instructions. Android uses theSoong build system.See Building Android for more information about the Androidbuild system.
Understanding build layers
The build hierarchy includes the abstraction layers that correspond to thephysical makeup of a device. These layers are described in the table below.Each layer relates to the one above it in a one-to-many relationship. Forexample, an architecture can have more than one board and each board can havemore than one product. You may define an element in a given layer as aspecialization of an element in the same layer, which eliminates copying andsimplifies maintenance. Activision help number.
Layer | Example | Description |
---|---|---|
Product | myProduct, myProduct_eu, myProduct_eu_fr, j2, sdk | The product layer defines the feature specification of a shipping product such as the modules to build, locales supported, and configuration for various locales. In other words, this is the name of the overall product. Product-specific variables are defined in product definition makefiles. A product can inherit from other product definitions, which simplifies maintenance. A common method is to create a base product that contains features that apply to all products, then create product variants based on that base product. For example, two products that differ only by their radios (CDMA versus GSM) can inherit from the same base product that doesn't define a radio. |
Board/device | marlin, blueline, coral | The board/device layer represents the physical layer of plastic on the device (that is, the industrial design of the device). This layer also represents the bare schematics of a product. These include the peripherals on the board and their configuration. The names used are merely codes for different board/device configurations. |
Arch | arm, x86, arm64, x86_64 | The architecture layer describes the processor configuration and application binary interface (ABI) running on the board. |
Using build variants
When building for a particular product, it's useful to have minorvariations on the final release build. In a moduledefinition, the module can specify tags with LOCAL_MODULE_TAGS
,which can be one or more values of optional
(default),debug
, and eng
.
If a module doesn't specify a tag (by LOCAL_MODULE_TAGS
), itstag defaults to optional
. An optional module is installed only ifit's required by the product configuration with PRODUCT_PACKAGES
.
These are the currently defined build variants.
Variant | Description |
---|---|
eng | This is the default flavor.
|
user | The variant intended to be the final release bits.
|
userdebug | The same as user , with these exceptions:
|
Guidelines for userdebug
Running userdebug builds in testing helps device developers understandthe performance and power of in-development releases. To maintain consistencybetween user and userdebug builds, and to achieve reliable metrics in buildsused for debugging, device developers should follow these guidelines: Ms word decrease indent shortcut.
- userdebug is defined as a user build with root access enabled, except:
- userdebug-only apps that are run only on-demand by the user
- Operations that run only during idle maintenance (on charger/fully charged), such as using
dex2oatd
versusdex2oat
for background compiles
- Don't include features that are enabled/disabled by default based on the build type. Developers are discouraged from using any form of logging that affects battery life, such as debug logging or heap dumping.
- Any debugging features that are enabled by default in userdebug should be clearly defined and shared with all developers working on the project. You should enable debugging features only on a limited-time basis until the issue you're trying to debug is resolved.
Customizing the build with resource overlays
The Android build system uses resource overlays to customizea product at build time. Resource overlays specify resourcefiles that are applied on top of the defaults. To use resource overlays, modify the projectbuildfile to set PRODUCT_PACKAGE_OVERLAYS
to apath relative to your top-level directory. That path becomes a shadow root searched along withthe current root when the build system searches for resources.
The most commonly customized settings are contained in the file frameworks/base/core/res/res/values/config.xml.
To set up a resource overlay on this file, add the overlay directory to theproject buildfile using one of the following:
or Animal crossing gamecube release date.
Then, add an overlay file to the directory, for example:
Airdroid Add Device App
Any strings or string arrays found in the overlay config.xml
file replacethose found in the original file.
Building a product
You can organize the source files for your device in many different ways. Here's a briefdescription of one way to organize a Pixel implementation.
Pixel is implemented with a main device configuration namedmarlin
. From this device configuration, a product is created with aproduct definition makefile that declares product-specific information aboutthe device such as the name and model. You can view thedevice/google/marlin
directory to see how all of this is set up.
Writing product makefiles
The following steps describe how to set up product makefiles in a way similarto that of the Pixel product line:
- Create a
device//
directory for your product. For example,device/google/marlin
. This directory will contain source code for your device along with the makefiles to build them. - Create a
device.mk
makefile that declares the files and modules needed for the device. For an example, seedevice/google/marlin/device-marlin.mk
. - Create a product definition makefile to create a specific product based on the device. The following makefile is taken from
device/google/marlin/aosp_marlin.mk
as an example. Notice that the product inherits from thedevice/google/marlin/device-marlin.mk
andvendor/google/marlin/device-vendor-marlin.mk
files through the makefile while also declaring the product-specific information such as name, brand, and model.See Setting product definition variables for additional product-specific variables that you can add to your makefiles.
- Create an
AndroidProducts.mk
file that points to the product's makefiles. In this example, only the product definition makefile is needed. The example below is fromdevice/google/marlin/AndroidProducts.mk
(which contains both marlin, the Pixel, and sailfish, the Pixel XL, which shared most configuration): - Create a
BoardConfig.mk
makefile that contains board-specific configurations. For an example, seedevice/google/marlin/BoardConfig.mk
. - Create a
vendorsetup.sh
file to add your product (a 'lunch combo') to the build along with a build variant separated by a dash. For example: - At this point, you can create more product variants based on the same device.
Setting product definition variables
Airdroid Add Device Windows 10
Product-specific variables are defined in the product's makefile. The table shows some of the variables maintained in a product definition file.
Variable | Description | Example |
---|---|---|
PRODUCT_AAPT_CONFIG | aapt configurations to use when creating packages. | |
PRODUCT_BRAND | The brand (for example, carrier) the software is customized for, if any. | |
PRODUCT_CHARACTERISTICS | aapt characteristics to allow adding variant-specific resources to a package. | tablet , nosdcard |
PRODUCT_COPY_FILES | List of words like source_path:destination_path . The file at the source path should be copied to the destination path when building this product. The rules for the copy steps are defined in config/makefile . | |
PRODUCT_DEVICE | Name of the industrial design. This is also the board name, and the build system uses it to locate BoardConfig.mk . | tuna |
PRODUCT_LOCALES | A space-separated list of two-letter language code, two-letter country code pairs that describe several settings for the user, such as the UI language and time, date, and currency formatting. The first locale listed in PRODUCT_LOCALES is used as the product's default locale. | en_GB , de_DE , es_ES , fr_CA |
PRODUCT_MANUFACTURER | Name of the manufacturer. | acme |
PRODUCT_MODEL | End-user-visible name for the end product. | |
PRODUCT_NAME | End-user-visible name for the overall product. Appears in the Settings > About screen. | |
PRODUCT_OTA_PUBLIC_KEYS | List of over-the-air (OTA) public keys for the product. | |
PRODUCT_PACKAGES | List of the APKs and modules to install. | Calendar contacts |
PRODUCT_PACKAGE_OVERLAYS | Indicates whether to use default resources or add any product specific overlays. | vendor/acme/overlay |
PRODUCT_SYSTEM_PROPERTIES | List of the system property assignments in the format 'key=value' for the system partition. System properties for other partitions can be set via PRODUCT__PROPERTIES as in PRODUCT_VENDOR_PROPERTIES for the vendor partition. Supported partition names: SYSTEM , VENDOR , ODM , SYSTEM_EXT , and PRODUCT . |
Setting ADB_VENDOR_KEYS to connect over USB
The ADB_VENDOR_KEYS
environment variable enables device manufacturers to accessdebuggable builds (-userdebug and -eng, but not -user) over adb without manual authorization.Normally adb generates a unique RSA authentication key for each client computer, which it will sendto any connected device. This is the RSA key shown in the adb authorization dialog. As analternative you can build known keys into the system image and share them with the adb client.This is useful for OS development and especially for testing because it avoids the need to manuallyinteract with the adb authorization dialog.
To create vendor keys, one person (usually a release manager) should:
- Generate a key pair using
adb keygen
. For Google devices, Google generates a new key pair for each new OS version. - Check the key pairs in, somewhere in the source tree. Google stores them in
vendor/google/security/adb/
, for example. - Set the build variable
PRODUCT_ADB_KEYS
to point to your key directory. Google does this by adding anAndroid.mk
file in the key directory that saysPRODUCT_ADB_KEYS := $(LOCAL_PATH)/$(PLATFORM_VERSION).adb_key.pub
, which helps ensure that we remember to generate a new key pair for each OS version.
Here's the makefile Google uses in the directory where we store our checked-in key pairs for eachrelease:
To use these vendor keys, an engineer only needs to set the ADB_VENDOR_KEYS
environment variable to point to the directory in which the key pairs are stored.This tells adb
to try these canonical keys first, before falling back to the generatedhost key that requires manual authorization. When adb
can't connect to an unauthorizeddevice, the error message will suggest that you set ADB_VENDOR_KEYS
if it's notalready set.